

Really, I cannot responsibly judge Judgment (ha, ha) as a standalone product. P.S., fan games often do have bug-testing. Sprites are re-used, which isn't uncommon in this genre the music is unoriginal the stages don't have many changes from one to the next, outside of the enemy layouts and boss fights and about those enemies, there are about three of them, repeated to the point of nausea. The entire ordeal smacks of somewhat justified laziness. Judgment isn't bad it just plays like a fan game.

That shouldn't pass for a retail game these days, but then, Arc and Sammy knew they had a whole other game on the disc that most people were going to be there for in the first place. Judgment is the very basic concepts established back in the late '80s, with some fighting game mechanics thrown in. Yakuza took the genre in a drastically different direction without sacrificing the things most important to it. The best modernized example, in my humble opinion, is Sega's only good game in the past two years, Yakuza, but that game is a great many steps away from Judgment. Simplicity isn't necessarily a fault with the beat-'em-up genre in fact, in the case of most modern entries, I would prefer things to be toned down more than they are. There is no real story to speak of, and the gameplay is extremely simple: One button jumps, and the others work exactly like they do in X2. Judgment is a full-length beat-'em-up featuring characters and (some) special moves from the Guilty Gear series. The end.Īnd that, children, is how Judgment was born. So they developed an entirely new game to go along with the old one, and everybody was very, very happy despite the oh-so-long wait. SCEA scoffed at this, and Arc System Works, along with their bosses at Sammy, did not want to lose such a large market.
#Guilty gear judgment portable#
No frills, no extras, just a portable version of a nearly two-year-old game. It was a direct port of the arcade/PlayStation 2/Xbox game with which we were already familiar. Those of you lucky enough to live near a Fry's Electronics might already know this: Guilty Gear X2 #Reload has been a retail release for some months now – just not an American one. You might find this little story pertinent, if you clicked a link expecting to read a Guilty Gear Judgment review. We're missing out on more good releases than bad ones because of it (I'd sell an organ for an English version of Devil Summoner), but we're also getting better versions of titles otherwise identical to their home console counterparts. Okay, so maybe this particular policy isn't so wonderful.

Just think: We'd be looking at a copy of Mega Man Legends, complete with PSOne graphics, being allowed outside of the Japanese market! We've missed out on a few important titles because of this, sure, like Disgaea Portable, Tales of Destiny, Breath of Fire, and Devil Summoner, but that may be worth it.
#Guilty gear judgment psp#
Their "no ports!" edict has saved the PSP from being a pathetic dumping ground for quick-buck PSOne shovelware. For once, I can agree with Sony Computer Entertainment of America (SCEA) on something.
